Posts Tagged ‘interface’

Teeee heeee… Got me another “Good one”!

There are people in this world you have got the love! Regardless of whether they live right next door to you or halfway across the globe in a, to you, unknown location! Not only is the person under discussion here a really good designer but also a good Samaritan!

I pounced upon this theme, which is called “aligned” and which really does live up to it’s name, on the very first day I went theme hunting after I upgraded my wordpress account. Unfortunately this theme, in it’s original format, has been designed in such a way that it holds ads. Google ad-sense things between the posts and also up top. And then also some on the sidebar. I briefly snooped around the code, realized it went far beyond my comprehension, became disappointed, gave up.

Then, the other day, when I was searching for themes that support category hierarchies, I looked at “aligned” again and decided to contact the designer. And, just now I received a zipped package in my email, telling me to try this one instead; ran off and installed it  – and not an ad in sight! Changed the rotating images up top, tweaked the sidebar widgets a bit… And voila! Here it is!

Thank you so much WP Pro!
:-)

So, I will be rotating between this one and the dark piano one and everything will be quite perfect. Except for that misaligned search box on the other one! grrr… Need to get one of my engineering students to fiddle that code a bit when the semester starts back up!

Note: Well, yes. Not sure whether having my SL/RL visage in colorized rotation up on the header is quite the thing to do. Very me me me that… However, the RL/SL juxtaposition really fits the agenda here, you know? Especially since I do intend to put RL “Good Things” in here as well? Hummm… I guess, they will have to stay put until I figure out what else to put there which is both RL and SL.

The Very First “Good Thing”!

(That is actually written with that specific purpose in mind, that is)…

Would be the layout of this page itself! I was moaning just now about how my favorite wordpress theme mnml does not support category hierarchies. So, I went looking for some more themes and stumbled upon this one that I am using right here, right now. It is called Piano Black, designed by mono-lab, who are actually the people who also designed the one called monochrome which I had on this blog for a very long time, and which is now also available as a regular wordpress.com theme.

I did noodle around a bit with this. Changed the background to a damask texture for one thing. Love it when minimalism meets rococo somehow. It is a bit like Freud’s description of the joke as the priest who weds the most unlikeliest of couples, particularly those whose relatives do not condone the union. I know that I did not quote this correctly, but I am sure that you are getting the general idea anyway.  So yes, I really do like these strange unions in graphic design. In life too, for that matter.

And for those who are in search of nice seamless fabric textures, here would be where to look for them: http://www.theinspirationgallery.com/. I have gotten a lot of mileage out of this place, I must say. Although, I hardly ever use them in their actual colors. Like this one in the background for instance. Was this rather insipid blue to begin with. Took care of that before the poor thing had time to hit the surface of the desktop!

So, about the piano theme? If I have to be totally honest I would have twiddled around a bit more with some of the design components, had I been it’s designer. Like that search box. That could certainly use some alignment. The category tabs up top. Not sure if I would place them there or to the left – or even maybe the middle. And then the blog title. I actually changed that. That was bigger and brighter. And if I knew my way around CSS some more I would certainly have a go at said search box and those category tabs. But, one cannot have everything and I am perfectly content to have it the way it is! In fact it is totally gorgeous – unaligned search box and all!… ;-)

*sniffle/sneeze*…

inter-face

I have been spending quite a bit of time in RL lately. 

I am very familiar with the faces that surround me in everyday life. My family, my colleagues, I see their faces so often that I have stopped thinking about all this. What a face may actually mean. I mostly love the faces around me, at this point they are as familiar as my own face in the mirror.

The Boss’s face, a conglomeration of emotions, expressions, a mobility that runs the gamut from total contempt to mad faced hilarity. My sister’s face: Naivete and romanticism personified. A beautiful face in its cleanness and its mobility. My mother: Sad beyond sad. Always sad – and yet mobile. Even within the sadness there flit these spurts of other things, emotions, good and bad. My grandmother: A vastly intelligent face, one of the most remarkable that I have ever encountered. Other faces: Erdag, Murat, Selim, Bayram. Wonderful mobile faces. And quite recently I met two more such. Wonderful that was. An afternoon in a park.

Mobility. I think that is it! All these faces that I love, that I trust, have that. There are shades of expression, levels and layers of emotion that co-exist as well as follow each other in rapid succession. Everything moves, it is liquid. Muscles rearrange themselves infinitely to express emotion. The faces that I love and trust are faces that have many many many, countlessly many states of being. Fine gradations of being. 

Then there are faces that really scare me. They are the ones where the expression is more or less fixed, you always see the same state of being – or at best, very minor alterations to something that is largely fixed. Could be the world’s most wonderful expression too, doesn’t really matter. Could be a lovely, impish smile. If it is always always always there I get nervous. In fact, I get more than nervous, I become revolted. Because then there is something else there, that is concealed. That refuses identification. Things that refuse to be identified are things best left alone.

brrrr……..

Today I went back into Second Life after a lengthy interval. I looked at Alpha’s face. Her expression too is fixed. As are those of all the avatars around me, of course. But none of the faces that I love in Second Life give me the sense that they conceal some evil that had better be left alone – obviously. So, what is going on here? I need to think about this one.

Especially since I have lately been thinking about how accurately we actually get to know each other over there, in Second Life. It seems to me that the level of recognition amongst close friends in the metaverse is something that really does need to be remarked upon. We tend to reveal our warts to quite an extraordinary degree to our nearest and dearest. Far far far more than in Real Life I even think, to be honest. 

Could it be precisely because we cannot rely on our faces to conceal things? Could it be that it is far more difficult to conceal your nasty little quirks and idiosyncrasies and downright objectionable characteristics when there is no face to hide behind? Or do we simply become far less inhibited when the expression is fixed? Like you suffered a massive stroke or something? What happens then? Has anyone ever investigated these things I wonder? The correlations?

Here’s the thing though: You express yourself through what you do as well as what you say in the metaverse. And I think the doing bit is way more important than the bla bla bit. People that just speak and do not do much of anything else? Who wants to even know them in Second Life? And could this have anything to do with the fact that speech is not accompanied by expression when you are there? So that in the absence of facial expression, for speech to actually acquire meaning and interest it needs to go in tandem with action in the metaverse? That action itself becomes expression? Could it be then that actions really do speak louder than words after all? At least in Second Life?

So, could it then be so that the ultimate indicator of who you are is what you do? And, could it be that when doing is all that you can rely upon for self expression you really have no place to hide? Could it be that the avatar, far from being a concealer, is actually a revealer, in its absence of facial expression?

hhh…

I really think that I am onto something here you know.

Yes yes yes. I know, I know. You can build yourself a persona that has absolutely nothing to do with who you really are. Sure you can. I mean look at all those transgender avatars. I have one too, who doesn’t anyway? Or alts? And as long as you stick to public events and places you can probably conceal yourself ad infinitum. But that is a very superficial take on Second Life, hardly worthy of a hardcore Resident’s consideration even. The minute you start to do; to build, start groups, make music, rezz – whatever it is that one does around here that ends up making a Second Life even remotely meaningful, that gives it an identity, you will start being seen in action. Action that clothes your chatter in meaning, that creates a context, an expression.

And then you are so busted. Oh, by all means, please do continue to wear whatever your particular cloak of concealment has been… Who cares? Anyone around you who has gotten close enough to give you a serious moment’s thought will still know all of what you are all about. And what’s more, here’s the divine irony: That famous cloak you have so tightly wrapped around you will be the first thing that is giving you away – your innermost being, your fantasies, your illusions and delusions, your fears, your confusion, your very need for concealment or identification, your vanity (this one would be me, alas), your hopes, your lies, your imagination, your self perception, your level of individuation… You see, you took action when you built that avatar, that persona. It wasn’t a god given thing, you made it. You created yourself and now you stand there holding the can.

Second Life is bloody uncanny that way. It really is.

Rezzable!!!

Nearly all MMOs hook players by making them invest in their character’s reputation, and SL is no exception. (Pearce, “Emergent Authorship” p.23) However, where other MMOs define reputation by an achieved experience level- a number- SL has redirected the fervor of leveling-up into the creation of impressive content that attracts attention and reputation. The detail of an SL player’s virtual home and avatar are status symbols that are physical evidence of that player’s technical skill and creativity. This is a much different reward system as it allows the player to be judged by the community and be rewarded with respect and sales of their created content. This system allows players with talent to eclipse the status of full-time players who have hegemony of status due to an unhealthy number of hours spent online leveling up their numbers. This redirection of effort to user content vastly accelerates to generation of unexpected content and use of that content. The complex object creation tool and content-based reputation are the primordial soup from which the next generation of virtual lives will emerge.

Mike Shannahan

http://interactive.usc.edu/members/students/2006/05/post_2.php

Second Life is “rezzable”. Everything you see in Second Life has been created by the residents of Second Life. In other words, life in Second Life is defined by what you rez, i.e., how creative you are within the life engendered there through the usage of the objects that you are surrounded by/which you possess. Now, this does not necessarily have to be personal building, although, being an artist and designer, that is of course, my primary concern. But even if you do no building whatsoever, still all your purchase activity in the metaverse goes towards rezzability, and is a form of creative expression. You recreate your appearance through the usage of skins, apparel and hair that you either purchase or find. You make not only gender choices but species choices. Will you be male or female, furry or Neko, human or robot? Are you going to be a solo avatar or will you also have alts? All these go towards not only role-play but self-expression. So, a huge part of your creative activity is very much centered around self-realization, the definition of new selves within the self, the development of new personas that may or may not be accurate replications of your real life persona.

Alpha is cleaning out her considerable inventory...

Alpha is cleaning out her considerable inventory…

But your persona, important as it is, is by no means everything. For residents who are really serious about their Second Lives, establishing an identity which involves possessions as well as activity is paramount. The building and/or acquisition of homes and work spaces, the renting and/or purchasing of land, the presence of vehicles and pets is almost as important as the kitting out of the avatar. And then, of course, comes the building of an identity through activity: Groups which hold meetings of both recreational and professional nature as well as entertainment venues are eagerly sought out and often indeed are initiated. In short a life, an identity; complete with possessions, schedules, appointments and commitments; one as complex as any real life could ever be is built and then propagated.

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This is the blog of Alpha Auer where she takes it upon herself to blubber on about anything and everything.