The Tales of Ruysch

I do not normally put info about stuff which I make on this blog, but wanted to do so now anyway. I am having a really good time with this and have been spending most of my time lately noodling around with it. So here it is:
The Tales of Ruysch

And you can read more on what this is all about here:
http://syncretia.wordpress.com/2010/03/08/the-tales-of-ruysch/

And an important disclaimer, which is already written into the page above, as well as into the actual site:

At the end of the day, the aim of The Tales of Ruysch is nothing more than to create entertainment for me, it’s assembler. It is a frivolous (21st century -hhh) rococo folly and should not be seen as an ambitiously serious undertaking but rather as tongue-in-cheek play with material borrowed from here and there, ruthlessly chopped up and re-assembled to suit my needs, involving my many avatars as its actors. If anything, a funny sort of a doll’s theater.

Cloaca

I have been obsessing about Cloaca since I knew of it’s existence – which was precisely 3 days ago.

Not that I want to get overly dramatic and Spenglerian here by screaming “Untergang des Abendlandes”*** or anything like that – but civilizations are also often defined as organisms, yes? And organisms grow old and die. And one of the signs of old age dementia, as far as I am aware, is a fascination with feces.

Now, had this been something that one person had made, financed out of their own pocket as an anti-art establishment statement, it would be a different matter entirely. After all, how is this so very different from Duchamp’s urinal some may well ask? Well, the difference lies in the fact that Cloaca cost hundreds of thousands of Euro’s to build (it is a very sophisticated and complex robot) and apparently art and culture agencies world-wide were racing with one another to finance it. And now museums are lined up to exhibit it, paying colossal monthly fees (one, right here in my home town being amongst them, if what an acquaintance of mine told me today is anything to go by).

So, no, Cloaca is not one man’s brave/humorous stance against what he considers to be a rotten to the core art establishment but a direct product of that very art establishment itself. An establishment which sees art works solely as objects of entertainment and which as far as I can see, is part and parcel of a very old, very tired human race that has lost faith and direction… Sorry, I know this sounds more pessimistic than even pessimistic, but I happen to believe that this is in fact the case. I have been thinking this and feeling it deep inside my bones for a very long time anyway. Cloaca just really brought it home to me one more final time.

And in one way, this is a liberation of sorts as well: To (re)quote the Beatles – “but oh that magic feeling, no where to go…”. We are now all free to “be”. No more responsibilities. No more plans. No more big ambitions. No more big tomorrows…

I cannot give this a category as a “good thing” – obviously. It has to remain “uncategorized”. There are no categories anywhere on this blog that this would fit into.

*** I want to make it very clear that when I say Abendland, this is in no way an “anti-western” statement: We are a global culture, possibly with shades and tones of Abendland. One thing however, at least for me, is certain: There is no more “Morgenland”. We are all in the same boat, all of us equally affected and/or equally guilty and/or innocent.

Afterthought: I have focused upon the funding of Cloaca and not the individual who made it, Vim Delvoye, since it is not so much the work itself but the system that supports it and applauds it that is an issue here. So, a thing to consider may also be whether this was not Vim Delvoye’s aim also? In other words, are he and I on the same side? We would have been, yes – IF! He had exposed the whole “thing” upon completion. Published all the budget sheets. Declared every penny, endorsement and commendation obtained from every art agency that was ever involved with this. And declared that THAT exposure had been the reason behind Cloaca. As far as I am aware he never did so. Had he done so, and if he ever does so at some point in the future, then yes. We will be on the same side.

New hero: Ben Lewis

I have a new idol – incidentally yet another good thing thrown my way by Naxos Loon: Ben Lewis. I sort of knew of him before, but, thanks to the ape, the last few days I have been living and breathing Ben Lewis.

His documentary ‘The Great Contemporary Art Bubble’, which is how I had vaguely heard of him previously, is still outside my reach, outside of a tiny trailer on youtube that is. He is selling it on his website as a DVD and I will probably be trundling over there to order my copy as soon as I am done posting this. I have watched one of his Art Safari films just now, this one about Takashi Murakami.

Superflat? I’ll say it is… So, apparently, the Japanese became superflat because they got zapped by the A-bomb. That’s what they claim in there. What happened to the rest of humanity then, I wonder?

Nothing more to add. Ben Lewis speaks straight out of my heart!

RL: Roberto Capucci

Amazing! Also – and quite importantly: Despite a sparkling career he withdrew from the world of haute couture in 1980 to follow his own path, which seems to have included creating a foundation for the promotion of apparel-art as well as staging annual fashion-art shows in various locations around the world, in “any city that will welcome me” as he apparently says…

Read more about Roberto Capucci here.

“… but the output to RL is very tiny”

This is quoted from an email conversation with a colleague where we were discussing Second Life artistic endeavors.

And it is an understatement if ever there was one – when you consider it solely from the vantage point of “objects”, that is. You cannot export objects out of Second Life at the moment. Well, yes, there may be complex, esoteric means of doing so. But the results fall far short of expectations. And what is more, you also cannot import objects into SL. Yes yes, sculpties, I know. But come on people, let’s face it: That is a half measure at best! And not even… Which would be the reason why professional architects tend to avoid the place like the plague – outside of a handful of visionary pioneers who (correctly) regard it as a testing ground for architectural concepts. I mean why waste time on building stuff that you cannot send to a 3D printer to create a physical architectural model to show to your clients? Surely AutoCad works better for that?

When it comes to art however, you have an equally big, if not even bigger, problem. SL-Art will not get you RL shows. Other virtual art work will. Create something in OpenGL or VRML and the world is your oyster. Every art & technology oriented venue, biennial, curated international art event, juried show, museum, gallery – you name it, it is yours for the taking. Do the same exact work in SL – no one wants to know. I know this from personal experience: I have tried. It won’t work. On one occasion I even had the reviewer own up to their prejudice: Kicked off the rejection paragraph with “who would have thought that work like this could come out of Second Life!”, continuing to tell me in something like 300 words how they loved what I had submitted, only to end the paragraph with “sadly, the work has been created in Second Life and as such is not suitable for this event”. The work in question was Anatomia. And no, I am not going to tell you the event that I had applied for (I may yet do so again one day, after all… ;-), but it was one of the biggest art and technology exhibitions globe-wide.

So, as my colleague says, the output to RL is very tiny. A host of aspiring individuals, who have rezzed just one phosphorescent glow object too many, have seen to it that the place has acquired an unbelievably bad name for “serious” art. So, unless you are Cao Fei, you suffer for the misdemeanors of others. It is unjustified, I know. There is good art in SL. Few and far between, it’s true. But it is there. And what is “good art” you may ask? Well, I talked that one into the ground a few months ago and in case you missed it, here’s the link.

For me at least, art in SL has absolutely nothing to do with the creation of objects. It has to do with the construction of identities for which “objects” may or may not be utilized. I am going to dare and take this one step further even: I would dare to suggest that the creation/investigation of identity (as opposed to the creation of objects) is one of the very few routes left to explore for “serious art” in the year of 2010. Where there is a big question left unanswered. The quest for which involves wandering down the abyss of who you are and coming face to face with the complexity of “you”. And bringing that quagmire of “you” back to the surface of your consciousness. And sure, this may involve the creation of objects. Objects as signifiers of identity.

It could be argued that when it comes to the creation of objects human ingenuity is endless and what is wrong with wishing to create even more of them? For me, what is wrong with the practice is that unless you contextualize what you rezz (SL or RL, I am using the word rezz in a broader context here) within some deeper quest, you will inevitably end up with silliness on your hands. And the silliness may even look good! Not at all the point – how good it looks! It will still be vapid, a pretty soap bubble which cannot sustain its own existence. Anyway, we have always contextualized our creations within deeper quests, up until the last 30 years or so. What happened here, of late?

What happened (I believe) is that we hit a wall. As a species. Not where science and technology are concerned, mind you. There we flourished. Or design. Again, we went from strength to strength. But in art we floundered on the same rock of materialism that aided creative progress in those fields. Quests that dared to address unanswerable questions became very “uncool” in the modernistic/post-modernistic world of materialism… And so all art was left with was a bunch of PC clap-trap, social awareness, bla bla bla bla… And of course, objects. Just that. Objects.

You cannot take objects out of SL. What you can take out is a mindset. A mindset wandering down the path of the self, or of novel perceptions of the self. One that is constantly testing the borders of consciousness and metamorphosing them into art. Art, very likely, created outside of Second Life – art that feeds on the mindset of the synthetic world from whence it arose, however. Just to give one tiny example: I reviewed a paper written by Gregory Garvey for a special edition of the Journal of Consciousness Studies the other day. Garvey points at a number of strong analogies between the Second Life experience and clinical dissociative identity disorders; particularly focusing on the default “over the shoulder” POV of most virtual worlds and similar perceptual shifts in clinical DID patients. Fascinating subject, fascinating paper. Artwork based on a query of this “over the shoulder” POV and how it affects identity and consciousness would, in my mind, not be a “tiny output to RL”.

There is an “artistic” migration to RL from SL in progress, even as I write. And quite inevitably so, I fear. However, as Castranova describes very beautifully in his book, unlike a discrete, one way migration (as is the case with population shifts in the physical world), this migration may (hopefully!) be of a continuous nature, with migrants switching back and forth between the physical and the synthetic world. The mindset in one world, the output in another.

Curioser and curioser… As Alice once said…